uv plugin should compile bytecode
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Issue body
### What needs to get done
The uv plugin should compile Python bytecode in the virtual environment by setting [`UV_COMPILE_BYTECODE=1`](https://docs.astral.sh/uv/configuration/environment/#uv_compile_bytecode) in the environment.
(This also allows a user or application to override it if they don't want to do so.)
### Why it needs to get done
The distributed package shouldn't have to compile the bytecode, especially for snaps, where the bytecode would have to be compiled on each run.
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